Sega really hit the mark with Dynamite Headdy. Mickey is no push over, but younger players might find it more appealing. Personally, I prefer Headdy because of its tougher challenges and more involved game play. I've thought and thought about it, and I simply can't decide which is better. This makes the second great action cart I've had the privilege of reviewing this month, the other being Mickey Mania from Sony. Thankfully, Headdy's unique abilities are fully integrated into the game play, making for some wildly innovative and massively fun action. It would be easy to plunk down the same, tired action cart and toss Headdy in. Now, he may not be able to run fast like Sonic, or jump around like Sonic, but he can toss his head around like a freakin' boomerang. Someone with a good head on his shoulders.Įnter Dynamite Headdy, the newest and brightest star in Sega's holiday line-up. Not to replace Sonic - no one could ever replace Sonic - but to help carry the huge burden that comes with being an official Sega spokesperson. Those trips through Green Hill Zone keep taking longer, and rumors have already begun to circulate about spine tucks. Sonic is cool 'n' all, but let's face it - he's not getting any younger.
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